ACADEMIC TEXTS REPOSITORY

Mykolayiv In-Service Teachers Training Institute. ISSN 2786-4871

2023

USE OF GAME TECHNOLOGIES IN PHYSICAL EDUCATION LESSONS IN PRIMARY SCHOOL

Author: Cherepovska Anna Oleksandrivna, Kostyuchenko Yulia, Danilov Vitaly
Fund: Articles
Category: Physical Education
Keywords: Elementary School; game technologiesmotor activity; health culture; healthy lifestyle; physical education lesson.

Summary

The article highlights the state of the organization of physical activity, the reorientation of all education on personality development, emphasizes the prestige of health through, points out the importance of engaging primary school students in active physical education activities. The influence of motor activity of schoolchildren on the formation of a healthy lifestyle culture, personality development in the conditions of educational transformations is analyzed. At the current stage of the development of society, pedagogical thought is searching for new priorities in the education and upbringing of the younger generation, at the center of which is the personality of the child with his needs and interests, life values. The relevance of a healthy lifestyle is also caused by the growth and change in the nature of the loads on the human body in connection with the complication of social life, the increase in man-made, ecological, psychological, political and military risks that provoke negative changes in the state of health. Undoubtedly, the state and society are concerned about the state of health of the younger generation. It is assumed that, subject to the implementation and use of game technologies, there is an opportunity to use various forms of «teacher-student» interaction. The necessity of using game activities in physical education lessons in primary grades, as well as the desire of students to improve their achievements, the formation of positive motivation for a healthy lifestyle and the development of an emotional climate among students, has been proven. The conditions under which younger schoolchildren learn to make responsible decisions in difficult situations during the game are characterized. This has an effective impact on the formation of moral and willpower, intellectual qualities of the individual. Game technologies and teaching methods are offered, which guide students to a better understanding of the material from the subject «Physical Culture». For the first time, plot game situations have been developed that contribute to the independent search for ways to solve non-standard tasks, and the mobilization of students' intellectual powers.